# text: "Are you sure you wish to cancel the game in progress?"
# item 3: ICON (0xA0) disabled
# bounds: x1=16 y1=12 x2=48 y2=44
# ICON resource ID: 128
DITL_133_Serialize.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=317 y1=99 x2=375 y2=119
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=317 y1=69 x2=375 y2=89
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=112 y1=71 x2=297 y2=87
# text: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=112 y1=99 x2=297 y2=115
# text: ""
# item 4: TEXT (0x88) disabled
# bounds: x1=12 y1=99 x2=109 y2=115
# text: "Serial Number"
# item 5: TEXT (0x88) disabled
# bounds: x1=10 y1=9 x2=381 y2=59
# text: "Please personalize this copy of Prime Target by entering your name and one of the serial numbers from the back of your manual in the boxes below."
# item 6: TEXT (0x88) disabled
# bounds: x1=66 y1=71 x2=109 y2=87
# text: "Name"
DITL_136_Duplicate Key.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=259 y1=70 x2=317 y2=90
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=60 y1=15 x2=294 y2=63
# text: "The key “^0” is already in use. Please choose another."
# item 2: ICON (0xA0) disabled
# bounds: x1=14 y1=15 x2=46 y2=47
# ICON resource ID: 1
DITL_137_Go To Level.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=330 y1=131 x2=388 y2=151
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=259 y1=131 x2=317 y2=151
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=111 y1=133 x2=146 y2=149
# text: "1"
# item 3: TEXT (0x88) disabled
# bounds: x1=12 y1=133 x2=104 y2=149
# text: "Start at level"
# item 4: TEXT (0x88) disabled
# bounds: x1=154 y1=133 x2=229 y2=149
# text: "of ^0."
# item 5: TEXT (0x88) disabled
# bounds: x1=12 y1=55 x2=393 y2=121
# text: "“I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use Caps Lock as my ‘run’ key, and to never, ever, leave anyone alive.”"
# item 6: TEXT (0x88) disabled
# bounds: x1=12 y1=13 x2=384 y2=48
# text: "Before proceeding any further, you must take the oath of the vidmaster:"
DITL_140_Music warning.txt
# 3 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=259 y1=86 x2=317 y2=106
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=60 y1=15 x2=317 y2=79
# text: "^0"
# item 2: ICON (0xA0) disabled
# bounds: x1=14 y1=15 x2=46 y2=47
# ICON resource ID: 1
DITL_1000_Customize Keys.txt
# 67 entries
# item 0: TEXT (0x88) disabled
# bounds: x1=4 y1=249 x2=509 y2=268
# text: "Certain keys cannot be assigned because they are used for other purposes:"
# item 1: BUTTON (0x04) enabled
# bounds: x1=390 y1=340 x2=448 y2=360
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=19 x2=156 y2=35
# text: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=44 x2=156 y2=60
# text: ""
# item 4: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=69 x2=156 y2=85
# text: ""
# item 5: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=94 x2=156 y2=110
# text: ""
# item 6: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=119 x2=156 y2=135
# text: ""
# item 7: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=144 x2=156 y2=160
# text: ""
# item 8: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=169 x2=156 y2=185
# text: ""
# item 9: EDIT_TEXT (0x10) enabled
# bounds: x1=86 y1=194 x2=156 y2=210
# text: ""
# item 10: EDIT_TEXT (0x10) enabled
# bounds: x1=262 y1=20 x2=332 y2=36
# text: ""
# item 11: EDIT_TEXT (0x10) enabled
# bounds: x1=262 y1=45 x2=332 y2=61
# text: ""
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=262 y1=70 x2=332 y2=86
# text: ""
# item 13: EDIT_TEXT (0x10) enabled
# bounds: x1=262 y1=95 x2=332 y2=111
# text: ""
# item 14: EDIT_TEXT (0x10) enabled
# bounds: x1=262 y1=120 x2=332 y2=136
# text: ""
# item 15: EDIT_TEXT (0x10) enabled
# bounds: x1=262 y1=145 x2=332 y2=161
# text: ""
# item 16: EDIT_TEXT (0x10) enabled
# bounds: x1=262 y1=170 x2=332 y2=186
# text: ""
# item 17: EDIT_TEXT (0x10) enabled
# bounds: x1=262 y1=195 x2=332 y2=211
# text: ""
# item 18: EDIT_TEXT (0x10) enabled
# bounds: x1=262 y1=220 x2=332 y2=236
# text: ""
# item 19: EDIT_TEXT (0x10) enabled
# bounds: x1=433 y1=18 x2=503 y2=34
# text: ""
# item 20: EDIT_TEXT (0x10) enabled
# bounds: x1=433 y1=43 x2=503 y2=59
# text: ""
# item 21: EDIT_TEXT (0x10) enabled
# bounds: x1=433 y1=68 x2=503 y2=84
# text: ""
# item 22: EDIT_TEXT (0x10) enabled
# bounds: x1=432 y1=115 x2=502 y2=131
# text: ""
# item 23: EDIT_TEXT (0x10) enabled
# bounds: x1=432 y1=140 x2=502 y2=156
# text: ""
# item 24: EDIT_TEXT (0x10) enabled
# bounds: x1=432 y1=165 x2=502 y2=181
# text: ""
# item 25: EDIT_TEXT (0x10) enabled
# bounds: x1=432 y1=190 x2=502 y2=206
# text: ""
# item 26: CUSTOM (0x80) disabled
# bounds: x1=2 y1=10 x2=165 y2=220
# data: ""
# item 27: TEXT (0x88) disabled
# bounds: x1=9 y1=1 x2=82 y2=17
# text: "Movement"
# item 28: CUSTOM (0x80) disabled
# bounds: x1=171 y1=10 x2=341 y2=245
# data: ""
# item 29: TEXT (0x88) disabled
# bounds: x1=174 y1=2 x2=228 y2=18
# text: "Looking"
# item 30: CUSTOM (0x80) disabled
# bounds: x1=347 y1=10 x2=511 y2=93
# data: ""
# item 31: TEXT (0x88) disabled
# bounds: x1=353 y1=0 x2=419 y2=16
# text: "Modifiers"
# item 32: CUSTOM (0x80) disabled
# bounds: x1=347 y1=104 x2=511 y2=215
# data: ""
# item 33: TEXT (0x88) disabled
# bounds: x1=350 y1=96 x2=447 y2=112
# text: "Miscellaneous"
# item 34: TEXT (0x88) disabled
# bounds: x1=22 y1=19 x2=80 y2=36
# text: "Forward"
# item 35: TEXT (0x88) disabled
# bounds: x1=12 y1=44 x2=78 y2=60
# text: "Backward:"
# item 36: TEXT (0x88) disabled
# bounds: x1=18 y1=69 x2=80 y2=85
# text: "Turn Left"
# item 37: TEXT (0x88) disabled
# bounds: x1=11 y1=95 x2=80 y2=111
# text: "Turn Right"
# item 38: TEXT (0x88) disabled
# bounds: x1=13 y1=119 x2=80 y2=135
# text: "Slide Left"
# item 39: TEXT (0x88) disabled
# bounds: x1=7 y1=144 x2=80 y2=160
# text: "Slide Right"
# item 40: TEXT (0x88) disabled
# bounds: x1=177 y1=170 x2=255 y2=187
# text: "Down-Right"
# item 41: TEXT (0x88) disabled
# bounds: x1=181 y1=195 x2=257 y2=211
# text: "Glance Left"
# item 42: TEXT (0x88) disabled
# bounds: x1=175 y1=220 x2=259 y2=236
# text: "Glance Right"
# item 43: TEXT (0x88) disabled
# bounds: x1=204 y1=20 x2=257 y2=36
# text: "Look Up"
# item 44: TEXT (0x88) disabled
# bounds: x1=184 y1=45 x2=257 y2=61
# text: "Look Down"
# item 45: TEXT (0x88) disabled
# bounds: x1=369 y1=18 x2=428 y2=34
# text: "Sidestep"
# item 46: TEXT (0x88) disabled
# bounds: x1=358 y1=43 x2=427 y2=59
# text: "Run/Swim"
# item 47: TEXT (0x88) disabled
# bounds: x1=394 y1=68 x2=427 y2=84
# text: "Look"
# item 48: TEXT (0x88) disabled
# bounds: x1=382 y1=115 x2=426 y2=131
# text: "Action"
# item 49: TEXT (0x88) disabled
# bounds: x1=362 y1=140 x2=427 y2=156
# text: "Auto Map"
# item 50: TEXT (0x88) disabled
# bounds: x1=394 y1=190 x2=423 y2=206
# text: "Fire"
# item 51: TEXT (0x88) disabled
# bounds: x1=40 y1=169 x2=80 y2=184
# text: "Jump"
# item 52: TEXT (0x88) disabled
# bounds: x1=33 y1=194 x2=80 y2=209
# text: "Crouch"
# item 53: TEXT (0x88) disabled
# bounds: x1=179 y1=70 x2=257 y2=86
# text: "Look Ahead"
# item 54: TEXT (0x88) disabled
# bounds: x1=348 y1=165 x2=429 y2=181
# text: "Microphone"
# item 55: BUTTON (0x04) enabled
# bounds: x1=453 y1=340 x2=511 y2=360
# text: "OK"
# item 56: TEXT (0x08) enabled
# bounds: x1=11 y1=312 x2=269 y2=330
# text: "“+” and “-” : zoom the overhead map"
# item 57: TEXT (0x88) disabled
# bounds: x1=11 y1=269 x2=276 y2=287
# text: "“F1” - “F12” : shortcuts to preferences"
# item 58: CUSTOM (0x80) disabled
# bounds: x1=2 y1=334 x2=511 y2=335
# data: ""
# item 59: TEXT (0x88) disabled
# bounds: x1=201 y1=95 x2=255 y2=111
# text: "Up-Left"
# item 60: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=188 y1=340 x2=388 y2=360
# CNTL resource ID: 134
# item 61: TEXT (0x88) disabled
# bounds: x1=195 y1=120 x2=255 y2=135
# text: "Up-Right"
# item 62: TEXT (0x88) disabled
# bounds: x1=182 y1=145 x2=255 y2=161
# text: "Down-Left"
# item 63: TEXT (0x08) enabled
# bounds: x1=11 y1=291 x2=231 y2=308
# text: "“0” - “9” : select a new weapon"
# item 64: TEXT (0x08) enabled
# bounds: x1=298 y1=269 x2=463 y2=287
# text: "\\ : brings up user-items"
# item 65: TEXT (0x08) enabled
# bounds: x1=298 y1=291 x2=494 y2=309
# text: "[ - ] : previous and next item"
# item 66: TEXT (0x08) enabled
# bounds: x1=298 y1=312 x2=476 y2=329
# text: "Return : uses current item"
DITL_3000_Net Game Setup.txt
# 29 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=428 y1=347 x2=486 y2=367
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=350 y1=347 x2=408 y2=367
# text: "Cancel"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=12 y1=279 x2=342 y2=299
# CNTL resource ID: 135
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=18 y1=70 x2=350 y2=90
# CNTL resource ID: 138
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=277 y1=94 x2=467 y2=114
# CNTL resource ID: 133
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=18 y1=178 x2=200 y2=196
# text: "Dead Players Drop Items"
# item 6: CHECKBOX (0x05) enabled
# bounds: x1=18 y1=132 x2=99 y2=150
# text: "Monsters"
# item 7: CHECKBOX (0x05) enabled
# bounds: x1=18 y1=155 x2=120 y2=173
# text: "Team Play"
# item 8: RADIO_BUTTON (0x06) enabled
# bounds: x1=273 y1=134 x2=349 y2=152
# text: "Untimed"
# item 9: RADIO_BUTTON (0x06) enabled
# bounds: x1=273 y1=157 x2=373 y2=175
# text: "Time Limit:"
# item 10: RADIO_BUTTON (0x06) enabled
# bounds: x1=273 y1=180 x2=373 y2=198
# text: "Kill Limit:"
# item 11: EDIT_TEXT (0x10) enabled
# bounds: x1=381 y1=157 x2=414 y2=173
# text: "10"
# item 12: EDIT_TEXT (0x10) enabled
# bounds: x1=381 y1=180 x2=415 y2=196
# text: "20"
# item 13: TEXT (0x88) disabled
# bounds: x1=420 y1=180 x2=475 y2=196
# text: "kills"
# item 14: CUSTOM (0x80) disabled
# bounds: x1=266 y1=124 x2=479 y2=202
# data: ""
# item 15: TEXT (0x88) disabled
# bounds: x1=271 y1=117 x2=331 y2=133
# text: "Duration"
# item 16: EDIT_TEXT (0x10) enabled
# bounds: x1=64 y1=230 x2=201 y2=246
# text: ""
# item 17: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=350 y1=228 x2=490 y2=248
# CNTL resource ID: 136
# item 18: TEXT (0x88) disabled
# bounds: x1=16 y1=230 x2=58 y2=246
# text: "Name:"
# item 19: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=9 y1=94 x2=269 y2=114
# CNTL resource ID: 141
# item 20: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=208 y1=228 x2=348 y2=248
# CNTL resource ID: 142
# item 21: CUSTOM (0x80) disabled
# bounds: x1=8 y1=57 x2=491 y2=207
# data: ""
# item 22: TEXT (0x88) disabled
# bounds: x1=15 y1=50 x2=106 y2=66
# text: "Game Options"
# item 23: CUSTOM (0x80) disabled
# bounds: x1=8 y1=216 x2=491 y2=259
# data: ""
# item 24: TEXT (0x88) disabled
# bounds: x1=15 y1=209 x2=114 y2=225
# text: "Player Options"
# item 25: CUSTOM (0x80) disabled
# bounds: x1=8 y1=269 x2=491 y2=338
# data: ""
# item 26: TEXT (0x88) disabled
# bounds: x1=15 y1=262 x2=128 y2=278
# text: "Network Options"
# item 27: TEXT (0x88) disabled
# bounds: x1=14 y1=302 x2=486 y2=336
# text: "Choosing an inappropriate network type may result in an unresponsive or jumpy game. Please refer to your manual for more information."
# item 28: TEXT (0x88) disabled
# bounds: x1=418 y1=157 x2=475 y2=173
# text: "minutes"
DITL_4000_Main Panel.txt
# 8 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=254 y1=247 x2=312 y2=267
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=187 y1=247 x2=245 y2=267
# text: "Cancel"
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=24 y1=50 x2=164 y2=70
# CNTL resource ID: 128
# item 3: CUSTOM (0x80) disabled
# bounds: x1=10 y1=59 x2=11 y2=237
# data: ""
# item 4: CUSTOM (0x80) disabled
# bounds: x1=311 y1=58 x2=312 y2=237
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=10 y1=237 x2=311 y2=238
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=167 y1=58 x2=311 y2=59
# data: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=10 y1=59 x2=20 y2=60
# data: ""
DITL_4001_Graphics Panel.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=20 y1=206 x2=157 y2=226
# text: "Choose Monitor…"
# item 1: CHECKBOX (0x05) enabled
# bounds: x1=19 y1=163 x2=186 y2=181
# text: "Draw Every Other Line"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=19 y1=180 x2=199 y2=198
# text: "Hardware Acceleration"
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=21 y1=116 x2=306 y2=136
# CNTL resource ID: 131
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=52 y1=95 x2=282 y2=115
# CNTL resource ID: 130
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=97 y1=74 x2=307 y2=94
# CNTL resource ID: 129
# item 6: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=65 y1=137 x2=285 y2=157
# CNTL resource ID: 132
DITL_4002_Player Panel.txt
# 6 entries
# item 0: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=19 y1=75 x2=269 y2=95
# CNTL resource ID: 133
# item 1: EDIT_TEXT (0x10) enabled
# bounds: x1=69 y1=169 x2=239 y2=185
# text: ""
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=20 y1=191 x2=210 y2=211
# CNTL resource ID: 142
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=20 y1=212 x2=210 y2=232
# CNTL resource ID: 136
# item 4: TEXT (0x88) disabled
# bounds: x1=19 y1=97 x2=305 y2=165
# text: "If you play Prime Target over a network, you can change your network name and color in the boxes below."
# item 5: TEXT (0x88) disabled
# bounds: x1=21 y1=169 x2=63 y2=185
# text: "Name:"
DITL_4003_Sound Panel.txt
# 8 entries
# item 0: CHECKBOX (0x05) enabled
# bounds: x1=25 y1=136 x2=89 y2=154
# text: "Stereo"
# item 1: CHECKBOX (0x05) enabled
# bounds: x1=50 y1=153 x2=168 y2=171
# text: "Active Panning"
# item 2: CHECKBOX (0x05) enabled
# bounds: x1=25 y1=170 x2=241 y2=188
# text: "High-Quality (16-Bit Samples)"
# item 3: CHECKBOX (0x05) enabled
# bounds: x1=25 y1=102 x2=150 y2=120
# text: "Ambient Sounds"
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=17 y1=78 x2=185 y2=98
# CNTL resource ID: 139
# item 5: CHECKBOX (0x05) enabled
# bounds: x1=25 y1=119 x2=131 y2=137
# text: "Extra Sounds"
# item 6: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=17 y1=211 x2=185 y2=231
# CNTL resource ID: 140
# item 7: BUTTON (0x04) enabled
# bounds: x1=186 y1=211 x2=306 y2=231
# text: "Music Source…"
DITL_4004_Input Panel.txt
# 6 entries
# item 0: RADIO_BUTTON (0x06) enabled
# bounds: x1=17 y1=75 x2=176 y2=93
# text: "Mouse and Keyboard"
# item 1: RADIO_BUTTON (0x06) enabled
# bounds: x1=17 y1=141 x2=285 y2=159
# text: "Keyboard (includes all programmable"
# item 2: BUTTON (0x04) enabled
# bounds: x1=21 y1=206 x2=196 y2=226
# text: "Configure Keyboard…"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=35 y1=94 x2=195 y2=112
# text: "Mouse controls view"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=35 y1=112 x2=235 y2=130
# text: "Mouse controls movement"
# item 5: TEXT (0x88) disabled
# bounds: x1=34 y1=158 x2=245 y2=176
# text: "joysticks and control pads)"
DITL_4005_Environment Panel.txt
# 9 entries
# item 0: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=41 y1=142 x2=271 y2=162
# CNTL resource ID: 143
# item 1: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=20 y1=73 x2=250 y2=93
# CNTL resource ID: 144
# item 2: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=22 y1=96 x2=252 y2=116
# CNTL resource ID: 145
# item 3: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=23 y1=119 x2=253 y2=139
# CNTL resource ID: 146
# item 4: CUSTOM (0x80) disabled
# bounds: x1=167 y1=58 x2=311 y2=59
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=10 y1=59 x2=11 y2=237
# data: ""
# item 6: CUSTOM (0x80) disabled
# bounds: x1=311 y1=58 x2=312 y2=237
# data: ""
# item 7: CUSTOM (0x80) disabled
# bounds: x1=10 y1=237 x2=311 y2=238
# data: ""
# item 8: TEXT (0x88) disabled
# bounds: x1=19 y1=167 x2=299 y2=232
# text: "Warning!: Map, shape, sound and physics models not created by WizardWorks may not work correctly. Be careful!"
DITL_5000_Net Damage Stats.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=454 y1=368 x2=512 y2=388
# text: "OK"
# item 1: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=24 y1=48 x2=250 y2=69
# CNTL resource ID: 1006
# item 2: CUSTOM (0x80) disabled
# bounds: x1=12 y1=57 x2=512 y2=352
# data: ""
# item 3: TEXT (0x88) disabled
# bounds: x1=14 y1=361 x2=443 y2=377
# text: "Total Kills"
# item 4: TEXT (0x88) disabled
# bounds: x1=14 y1=379 x2=443 y2=395
# text: "Total Deaths"
DITL_10000_AppleTalk Gather Game.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=453 y1=228 x2=511 y2=248
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=381 y1=228 x2=439 y2=248
# text: "Cancel"
# item 2: CUSTOM (0x80) disabled
# bounds: x1=264 y1=70 x2=502 y2=207
# data: ""
# item 3: BUTTON (0x04) enabled
# bounds: x1=184 y1=228 x2=242 y2=248
# text: "Add"
# item 4: CUSTOM (0x00) enabled
# bounds: x1=13 y1=66 x2=241 y2=216
# data: ""
# item 5: CUSTOM (0x80) disabled
# bounds: x1=256 y1=57 x2=511 y2=216
# data: ""
# item 6: TEXT (0x88) disabled
# bounds: x1=263 y1=50 x2=372 y2=66
# text: "Players In Game"
# item 7: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=9 y1=44 x2=241 y2=64
# CNTL resource ID: 137
# item 8: TEXT (0x88) disabled
# bounds: x1=11 y1=49 x2=144 y2=65
# text: "Players On Network"
DITL_10001_AppleTalk Game Join.txt
# 13 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=467 y1=219 x2=525 y2=239
# text: "Join"
# item 1: BUTTON (0x04) enabled
# bounds: x1=396 y1=219 x2=454 y2=239
# text: "Cancel"
# item 2: CUSTOM (0x80) disabled
# bounds: x1=19 y1=68 x2=257 y2=205
# data: ""
# item 3: EDIT_TEXT (0x10) enabled
# bounds: x1=339 y1=73 x2=509 y2=89
# text: ""
# item 4: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=290 y1=116 x2=480 y2=136
# CNTL resource ID: 136
# item 5: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=290 y1=95 x2=480 y2=115
# CNTL resource ID: 142
# item 6: TEXT (0x88) disabled
# bounds: x1=279 y1=147 x2=525 y2=214
# text: "Insert text here."
# item 7: TEXT (0x88) disabled
# bounds: x1=291 y1=73 x2=333 y2=89
# text: "Name:"
# item 8: CUSTOM (0x80) disabled
# bounds: x1=11 y1=55 x2=266 y2=214
# data: ""
# item 9: TEXT (0x88) disabled
# bounds: x1=18 y1=47 x2=128 y2=63
# text: "Players In Game"
# item 10: CUSTOM (0x80) disabled
# bounds: x1=280 y1=56 x2=526 y2=142
# data: ""
# item 11: TEXT (0x88) disabled
# bounds: x1=290 y1=48 x2=370 y2=64
# text: "Appearance"
# item 12: RESOURCE_CONTROL (0x07) enabled
# bounds: x1=11 y1=255 x2=261 y2=275
# CNTL resource ID: 147
DITL_10002_AppleTalk Distribute Map.txt
# 2 entries
# item 0: CUSTOM (0x80) disabled
# bounds: x1=13 y1=54 x2=293 y2=65
# data: ""
# item 1: TEXT (0x88) disabled
# bounds: x1=10 y1=7 x2=293 y2=45
# text: "Now transferring map to remote player."
DITL_20000_Monitor Dialog.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=335 y1=162 x2=393 y2=182
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=267 y1=162 x2=325 y2=182
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=262 y1=104 x2=322 y2=122
# text: "Colors"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=262 y1=121 x2=318 y2=139
# text: "Grays"
# item 4: CUSTOM (0x00) enabled
# bounds: x1=15 y1=13 x2=241 y2=149
# data: ""
# item 5: TEXT (0x88) disabled
# bounds: x1=253 y1=13 x2=402 y2=77
# text: "Choose a monitor to use from those displayed at left."